Mr Toogood's Physics · Mechanics
Speed (scalar) = rate of change of distance. Velocity (vector) = rate of change of displacement — must include a direction, and can be resolved into components.
| Quantity | Symbol | Units |
|---|---|---|
| Displacement | s | m |
| Initial velocity | u | m s⁻¹ |
| Final velocity | v | m s⁻¹ |
| Acceleration | a | m s⁻² |
| Time | t | s |
Each SUVAT equation is missing exactly one of the five quantities (see the strip above). Method:
Choose one direction as positive at the start of a problem and stay consistent — it doesn't matter which direction you pick.
Only valid while acceleration is constant. If it changes but is constant within separate stages, split the motion into multiple SUVAT problems — the final v of one stage becomes the initial u of the next.
Gradient = velocity; a curved section needs a tangent for instantaneous velocity.
Displacement is read directly from the y-axis. Gradient (Δs/Δt) = velocity: upward slope → positive velocity; steeper → greater magnitude. A curved line means changing velocity — draw a tangent to find the instantaneous velocity at a point.
Gradient = acceleration; area under the line = displacement.
Gradient (Δv/Δt) = acceleration. Area under the line = displacement over that time. The line crosses the x-axis whenever the object momentarily stops; a horizontal line means constant velocity; a straight sloped line means constant acceleration.